A Short Hike – Review (PC)

If I am to be honest, I am a little burned out of playing video games. I currently have no deadlines on when I need to publish things and I still find myself dropping games after a few play sessions. The only one that I have stuck with in recent memory is Marvel’s Spiderman (In all fairness, it was amazing). I do not know if I can contribute this development to working longer hours than I am used to or just being older but games just do not hold my attention like they used to. Enter A Short Hike by developer adamgryu , a little indie game that I picked up on the sole fact that it was free. I never really intended to play it just like all of the other free games that I never really intended to play, but between another rabbit hole of youtube content and staring at a blank wall I decided to give it a shot. Man oh man am I glad that I did.

A Short Hike is just as the name implies as you play an anthropomorphic bird, Claire, who is out on a vacation with her Aunt May to the beautiful and picturesque Hawk Peak Provincial Park. She wakes up after arriving at the camping spot only to realize that her phone does not have reception. She is expecting an important call later on and the only way she is going to receive it is if she goes on a short hike to the top of Hawk Peak. From the moment you take control of Claire, you have the freedom to do whatever you want. The ultimate goal is to climb to the summit of Hawk Peak, but the game does not force you to that goal. You come across a host of different characters during your time camping. From the fisherman who teaches you the calming nature of fishing, to the climbers club that trains you how to get to the top of the mountain faster, everyone here seems to be enjoying there time and they all have interesting things to say. Because of this I found myself going out of my way to talk to every character to see if there was anything that I could do for them.

I may have spent a little to much time searching for collectibles in order to trade for other collectibles that I might need. In my play through I never found a use for the fish I was collecting, or beat a certian hiker in a foot race even though I had at least 6 golden feathers, but I still found this weird joy in doing the activities. I also played about an hour of beachstickball until I was able to get the 20+ hits because I was that determined. The game found subtle ways to make me want to participate in its activities beyond the rewards I would get from them. I ended up doing it because Claire and I were on the same journey of relaxation.

Aside from the smaller activities your goal is to get to the top of the mountain, and you accomplish this by collecting feathers. The feathers act as your stamina gauge and dictate how long you can climb as well as how long you can glide, with you using one ever time you flap your wings. The gauge refills when you touch the ground so if you mess up a climb you can normally reset and try again without much fuss. That being said when you get closer to the peak of the mountain it does get colder and that will effect your feathers. It seems like you only need 7 feathers to get to the top and I finished my game with 11. Once you reach the top the game will trigger a cut scene that I will not spoil here, but I will say that it hit me straight in the feels. And once that is done you will be able to glide down while taking in an awe inspiring aerial view of your adventure.

I went into A Short Hike looking for something to take away my repetitive boredom and left it feeling shockingly relaxed. Right from the start you and Claire are along for this ride together and it is your decision how she spends her time at Hawk Peak. The game does not take itself too seriously nor does it make you feel like you have to accomplish anything at all. A Short Hike is a game designed to get you lost in its characters and organic story telling, and it leaves the rest up to you.

A Short Hike is available on Steam for $7.99

Pokemon GO Gets Invaded!

One of the things that has been sorely missing from Pokemon Go since the beginning is NPC Trainer Battles. I mean sure there are the training battles that you can have with the team leaders, but those skirmishes do not carry any stakes. This is why I feel that the introduction of Team GO Rocket (ridiculous name aside) is a step in the right direction for Niantic’s AR Giant.

As it stands the encounters are pretty straight forward. While playing, be on the look out for a PokeStop that is doing its best impersonation of a Silent Hill Nurse. Once you walk up to the twitching item pole it will turn black and a Team GO Rocket grunt will pop out to indicate that you can have a battle here. This encounter is made all the better by the comments that the grunts make when you approach them and beat them. Each grunt seems to have three Pokemon that all center around one. (Charmander, Charmeleon, Charizard). Each of these Pokemon will be rocking a shadowy aura around them. This makes them stronger than their average counterparts, so you might need to pour some stardust into your team in order to stand a chance against some of the tougher battles. Shadow Snorlax is a sleepy demon from hell and deserves all of the punishment it gets.

Once you finish the battle with the grunt you will have the chance to catch the first form of the Pokemon in question. You are set up, much like after a Raid battle, with a certain amount of Premier Balls based on your modifiers. It seems like you can get more by finishing the new Purifier and Hero badges that released with the encounters. The Purifier badge is filled out by how many Shadow Pokemon you purify, while the Hero badge is filled out with how many Team GO Rockets you defeat. So far I have only gotten 4 Premier Balls, but after a couple more battles this will most likely change. Once you catch the Pokemon you are able to leave them in the shadow form or purify them. Purifying your shadow babies makes them stronger, however it does cost candy and stardust.

It also looks like this event is just the start of a bigger story. The grunts seem to allude to a boss type figure pulling the strings from the shadows. This boss wants Team GO Rocket to take over the PokeStops for some evil purpose that is sure to be explained in time. I do find it funny that, what started as a Pokemon catching/walking simulator, has turned into a living world with its own lore that defines it. If this is how the next few years of Pokemon Go are going to play out than I am excited to see it unfold.

Full Metal Furies – Review (PC)

The beat’em up genre is one that has always been challenging yet enjoyable. From Double Dragon to Streets of Rage and even Scott Pilgrim vs The World, being able to clear out a screen full of enemies is oddly satisfying. Following in the footsteps of those amazing games comes Full Metal Furies by Cellar Door Games.  In Full Metal Furies you control two of four playable characters (Yes I did say two). With the Sniper class you have the ability to take out ranged targets but you can’t move when you fire. This puts you as a disadvantage with quick enemies and makes  you think about when you want to attempt to attack. The Tank uses a giant shield in order to block attacks and a dash ability to get closer to her targets. The Engineer does high damage with her pistol and has a turret that reminded me of Borderlands. However, you can’t do any melee damage. The Fighter uses a giant hammer that she swings around wildly. These unique play styles would make for great game play by itself but the kicker here is that when you play single player you control two characters at the same time. 

In combat you are tasked with managing your own attacks and making sure you counter your opponents with the right skills. Each hero is color coded and the enemies will have shields that will match those colors. What this means for game play is that you will not be able to burn through levels with just one character. You are going to have to make sure you are switching between characters in order to destroy shields and deal damage. Levels are a little on the short side, and the over world map reminds me of something out of Castle Crashers but this adds to the accessibility of the game. The level structure makes for the perfect Nintendo Switch experience.

The story is almost your standard affair at this point. Beings are fighting over power and your characters are stuck in the middle. Go into Full Metal Furies expecting lots of jokes and wise cracks. Enemies are over the top and it is very easy to get surrounded in this game. Placement is everything and if you are not careful you will get backed into a corner and knocked out before you know it. Believe me, it happened to me more than I would care to admit. The thing that ended up working for me was finding two characters that worked together, the Sniper and the Figher, and using them to balance each other out. While using the Fighter I would create distance between me and my target and then switch over to the Sniper in order to pick off my targets at a distance. Having to balance two different characters with two separate fighting styles in the same fight is stressful  at first but becomes second nature with practice.

Throughout the game you will collect gold that you can spend on upgrades to skills for each character and beating bosses will allow you to get modifiers that changes the way a skill works for that character. Each upgrade has funny and cheeky text that goes along with it that adds to the life of the world that the game takes place in. In fact, my only real complaint on this game would have to be the random difficulty spikes. Since the switching system is something you have to get used to, you might find yourself dying over and over again due to punishing enemies. This is something I eventually got over until the game decided to smack me down again later on. The jarring change in difficulty made for choppy game play at times and took me right out of the fun the game supplies in droves. 

Over all Full Metal Furies is an amazing experience and one I can’t wait to come to systems like the Nintendo Switch. Its bite size game play is perfect for a console you can pick up and take with you. Pick up Full Metal Furies is you are into fast paced game play with interesting systems and a light but slightly hilarious narrative. 

Full Metal Furies is available on Steam for $19.99

Nexomon – Review (Mobile)

The mobile arena has a lot of Pokemon rip off games. Like a lot of Pokemon rip off games. Serious, stop reading this and type in Pokemon into your app store and start scrolling. I’ll wait. Are you back? Great! The main problem with the market over saturation is that a lot of them aren’t actually any good. The stories are either generic or nonexistent, the characters are carbon copies of existing characters, and the monsters are kinda boring. Things is the biggest reason for why I wanted to tell you about Nexomon, a Monster RPG that I have found to be actually quite good. So good I bought it, with my own money.

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Nexomon starts off like  almost every other Pokemon game. After a brief encounter with the bad guys who have stolen creatures called Nexomon from the population you embark on an adventure to stop their evil plan once and for all. I was prepared for the standard affair. Enter an area, capture a few creatures, beat some baddies, and then fight a boss all before moving on to another area to do the same thing. I wasn’t however prepared for the amazing story that was going to follow. Nexomon does a great job of not only making fun of itself but the genre of monsters catching as a whole. It has no problem calling out the stupidity of the main character as well as the characters around them. (One of my favorite parts talks about how a fishing pole is still called a fishing pole when “fish” don’t actually exist, the world only has Nexomon.)

The plot is so good that I’m not going to spoil it in this review. All I can say is that it is something that I have wanted a Pokemon game to do for a long time. Nexomon has shown that is isn’t afraid to take a slightly gritty and realistic view to a world that is populated with literal monsters. Its this feel that separates this game from the other piles of games like it.

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Battles are fought one on one with you being able to switch out if your Nexomon takes to much of a beating. The creature designs are actually really cool, with the art work taking a slightly more realistic tone to that of Pokemon. Each Nexomon can only use four moves, but here is the kicker, every move your Nexomon learns it knows forever. So, if you switch to a move you end up not liking you can can the moves back to something you are more familiar with. This allows you to take more risk in your team compositions. There are seven types of Nexomon for you to find and when you start your adventure you can pick from one of the seven types. You also have a bag for storing items and a Nexopad with an way more useful database than Pokemon has ever had. The database in the game not only tells you all the creatures stat values but also when it evolves. This makes is super easy to build my team to my liking and know exactly what goal I am working towards.

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Creatures are captured using Nexotraps, which can be found in the game, bought with in game currency, or bought with real money. At first, I was skeptical about this. If you can buy the capture device with real money than it must be hard to get in the game, right? This could not be further from the truth. The in game currency is made increasingly easy to farm considering that every battle nets you money, even the random encounters. Once I got to the point where my main could one hit most creatures I encountered I started farming for in game loot in order to stock up on traps for future fights.

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Now lets talk about something we all love, micro-transactions. Yes, even though the game is $2.99 it does contain micro-transactions in order to obtain an in-game loot called Diamonds. Diamonds can be used to buy different avatar skins for your character, pets to follow them, and Golden Nexotraps which function as the Master Ball of the game. You can also buy game modifiers that help with the overall experience like Skates to move faster and an Exp. Share to level up your party faster. These things are nice but don’t effect the game. What is a little pay to win is the Nexomon Boxes that give you rare Nexomon in exchange for diamonds. This coupled with the PVP that is in beta seems like a recipe for disaster but I haven’t seen it abused yet. Honestly, it is really easy to ignore the store stuff and go about your adventure so it doesn’t bother me too much.

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The most impressive thing about the whole game in my book is the size of the map. After spending about seven hours playing the game I finally got access to the fast travel aspect of the game, and looking at the map shocked me. I figured that I was at least half way done with the game, I was mistaken. The world of Nexomon still has many other regions to explore and sights to see. And with constant updates to the game, the $2.99 admission fee is well worth the ride.

FINAL VERDICT: Worth the Buy

Divinity Original Sin II – Review (PC)

Back in the PS2 era of gaming there was a little known rpg called Champions of Norrath. By “little known” I mean that I played it with my brothers but no one else knew what I was talking about. They were all tied up with Kingdom Hearts II or whatever. In Champions of Norrath you are tasked with freeing the land of Norrath from the tyranny of the demon/monster Innoruuk. While traveling through Norrath my tiny 10 year old self was blown away by the level of detail and options that I was able to put into my character. This was the first time I came across Skill Trees and actual Character Progression. It was in this game the I started to see all the hype behind table top games. Being sucked into a character is easier when I feel like I have had a hand in molding how that character reacts to the world. It was this feeling within me that got amplified with the release of Divinity Origin Sin II.

I don’t know why I missed the first Divinity game but I knew when I saw Divinity II in action that I had to be apart of that world. Lets for one second forget about all the praise the game has gotten. Ignore all the spectacular things you have heard about this game. At its core, Divinity Original Sin II is about one thing, interaction. This first presented it self in the games opening moments. You, as a character and slave, are on a ship being transported to an island for those who use Source Magic. The problem with Source magic is that it attracts creatures that feed on its power, thus you and several others like you have been enslaved in order to be cleansed of this disease. 

While on the boat things don’t going quite according to plan as a powerful Source user damages the vessel. From this point on the choices you make are your own. Because I created an elf I had the ability to eat body parts of the dead an see visions, usually of their last moments alive. This changed the way I solved quest as I was always looking for something to eat in order to gain clues. On my quest I came across several locked doors. I turned to find clues to where keys could possibly be, but when I couldn’t find anything I decided to knock the door down with my weapon. In any other game I would have been swatting at the door in vein, not this one. It took no time for me to break down the door with my weapon.

With the door destroyed so too was my thought process on how this world was supposed to work. I tried the same strategy with treasure chest to varying degrees of success. I found that the best way to dispatch with enemies was to sneak between their lines of sight and make a beeline for the strongest one. This put the others into a small state of confusion as they seem to be processing what just happened. Taking away their time to prepare for the battle by getting into a defensive formation turned the tide of battle my way a lot. I learned that fire was my most powerful ally and my most loathe foe. I learned to plan out every avenue of attack and not to be afraid of trying something crazy. During a rescue mission I teleported the person I was trying to save out of his prison only for him to be killed by his jailer. I scrapped that idea entirely and had to try something new. This is the mindset that D:OS II injects into your brain, one of infinite possibilities. 

The story is your classic fantasy affair with a multiplayer twist if you want it. After killing or talking your way to freedom you are tasked with looking for the powerful Source user who trashed your ship in the beginning. However, the main story wasn’t what drew me into the world I was playing in. What really got to me what they depth of the NPC’s around me. Not only did they all have their own lives, dreams, and secrets but they also had unique personalities and responded differently to you depending on who you were playing as. D:OS II has a underline racism running through it with other characters being violent to races they deem are less than. There was a woman I met very early on who wouldn’t say anything to me because I was a elf. I also had an interesting conversation with a kid who thought I killed people and ate them for fun. I mean, I do. Sometimes. But this kid didn’t need to know about what my elf did in his spare time. 

Combat is a beautiful and frustrating process. On the one hand you can enter a fight doing everything right and end up destroying all the opposition with minimal effort. On the other hand I have entered fights I didn’t even know were there by triggering traps that I didn’t see coming in order to defend myself against waves of monsters I wasn’t prepared for. Live by the sword I suppose. In this game I learned just how important save scumming is. If I even sneezed the wrong way I would reload and earlier save. 

If I had to give the game any criticism it would have to be the map and direction system. While playing an open world like Skyrim it would seem like getting lost would happen all the time. However, I always seemed to know where I was going and how I was going to get there. Quest were laid out and I never got frustrated. Divinity Original Sin II is another story all together. I frequently get lost while playing. I get it, it is apart of the experience. When I was younger I wouldn’t have minded playing four hours and only progressing one mission because I seemed to just be walking in circles. As an adult with limited time this sort of thing erks me to no end. I would like to know exactly where I’m going and where I want to go next. Maybe put the mindless exploration in a harder difficulty. I’m not saying it doesn’t deserve a place in the game, what I’m saying is I don’t have the time I used to devote to getting lost. 

If you have not played Divinity Original Sin II I can not recommend it enough. If you want a deeply involving game that will force you to think outside the box when it comes to combat, looting, mission, interactions, and a whole host of other features than this is the game for you.

Divinity Original Sin II is available on Steam for $44.99

Raids, the Savior of Pokemon Go?

A long time ago, when Pokemon Go was just a secret wish in the hearts of Pokemon fans, I longed for a co-op game based in my favorite monster hunting universe. A game in which I and my friends could go out and capture lightning mouses and annoying pigeons together. Then, as if out of nowhere, Niantic swooped down and graced us with an AR game like no other (if you refuse to count Ingress).

Enter Pokemon Go in the summer of 2016. PKGO was a buggy mess that was mostly used for capturing rats and birds, yet there was something about it that made the game a hit. If I had to give it my best guess, it would have to be the player interaction. Even though we weren’t really playing together it sure did feel like we were. Now, with the launch of Raids and Gym upgrades, I am starting to see some of that magic that I did the first night I went out to play.

Let me start by saying that Raids are a ton of fun. Even though my first one ended up being a Magikarp, (something that made me laugh harder than it should have) I had a great time planning out my team in order to take down the super-powered fish of doom.

The game is set up to where you can only get one free Raid Ticket per day, however, you can buy extra Raid Tickets from the store for only 100 coins. That means that for $0.99, plus tax, you have the potential to score a super powerful Pokemon and some pretty sweet items. I got two rare candies, a golden razzberry, and 3000 experience from beating that fish into the dirt. Then, after ti was all over, I got to throw balls at it until it decided to do my bidding. Great times were had by all.

I can already tell from my short experience with the Raids that they are going to be better with friends. The feeling of taking on a big challenge with fellow players is something that Pokemon Go was missing. Now, I can finally do something with those heavy hitters I have been working on. (Bellossom has now been renamed DeathPlant).

With that being said, the Raid system isn’t perfect. Far from it if you ask me. Battles are way too glitchy and the bosses tend to flop from easy to overwhelmingly difficult without any real middle ground. It would be awesome to see Raids adjust to the level of the player but this seems to be wishful thinking. For now, Raids are a great excuse to get out and play again.

Disgaea 5 Complete Edition – Review (Switch)

The Nintendo Switch has slowing been building its collection of games throughout its five month lifespan. With new games hitting the store almost every week, it looks like Nintendo is trying to keep its promise when it comes to an abundance of third party support. And, among those games, is Disgaea 5 Complete Edition. Disgaea 5 was originally released on the Playstation 4 in 2015. The game was then ported to the Nintendo Switch in early 2017.

Disgaea 5 is a tactical role-playing game that gives you the task of defeating the demon emperor Void Dark, whose goal is to conquer the Netherworlds. Void Dark’s army The Lost hops from Netherworld to Netherworld taking down its Overlords. Overlords are the strongest demons in their respective Netherworlds. Our main character Killa runs into the Overlord of Gorgeous Seraphina while fighting Void Darks army and the two reluctantly join together. The two recruit other demons to their cause and eventually form a rebel army in order to oppose Void Dark.

Disgaea 5’s battles are fought out on a grid map. Maps have random items on them that can change the pace of battle and it is good to have a healthy collection of warriors at your disposal. You can spawn units into battle using a stationary spawn point and you can even spawn them out of battle to protect them. You do have a set number of characters that you can send into battle and once those characters are defeated you lose. Characters can be recruited at your pocket Netherworld Base. You can recruit mercenaries at higher levels and with better skills but it will cost more. At your base you can do things like buy items, weapons, take on missions, manage skils, and talk to the demons that you have already recruited. Its in this pocket world that a lot of the hilarious dialog takes place. From blown out of proportion pissing contest to laundry arguments, Disgaea 5 is not short on conversation.

In battle your army can use different skills and abilities in order to take advantage of the field around them. Characters can attack, defend, use special abilities, and even lift other characters and throw them through the air in order to clear large distances. The Prinny, a race of demon penguins that serve as Seraphina’s servants, explode when thrown making them useful to clear out group of enemies. However, the explosion kills them so you sacrifice a unit in the process.

The story of Disgaea 5 was the primary draw of the game for me. Every character has their own primary goal driving them but they also change and grow as the story moves forward. Seraphina believes that every man was designed to serve her and originally teams up with Killla so that she can make him fall in love with her but her personality changes and she becomes much more of a team player as the hours pile on in the game. You also learn a lot more about the mysterious Killa and why he wants to take down Void Dark in the first place. Dialogue is plentiful in this game but it doesn’t feel like a huge drag like it does in other Japanese RPG’s. It could be because the characters don’t feel like one dimensional placeholders.

The thing that makes Disgaea 5 Complete Edition a real winner for me has to be the form factor. Being on the Nintendo Switch I was literally able to play it anywhere. From the car to the bedroom. This freedom of control has me waiting for other games that I already own to come to the Switch so I can play it there as well.

If you couldn’t tell, Disgaea 5 is amazing. A gripping story, hilarious characters, and an interesting combat system is what sets this franchise apart from the several other games that do relatively the same thing. If you are a Switch user that loves RPG’s this is a must buy.

Disgaea 5 Complete Edition is available on Nintendo Switch for $59.99

The Legend of Zelda: Breath of the Wild – Review (Switch)

It won’t be hard to believe that you have heard the words Zelda Breath of the Wild a lot. From t.v. to youtube everyone seems to be talking about Nintendo’s new flagship title. In short, Zelda Breath of the Wild is a masterpiece. However, don’t get me wrong, the game being a masterpiece doesn’t mean that it is without flaws. From the beginning, BotW drops you off in a world that is begging to be explored. From the snowy peaks in the northwest corner of the map to the rainforest in the southeast corner, every environment in BotW is full of life and character. In most of the open-world RPG’s I have played I tend to death grip the fast travel system and never let go. What is the point of traveling on some boring road when I can instantly be at my objective? That is a mistake when it comes to this game, rewarding exploration is the first thing that locked me into BotW’s world. 

Breath of the Wild features 120 Shrines as well as 900 korok seeds. Each shrine features a puzzle that you have to solve in order to obtain a spirit orb. With every 4 spirit orbs, you obtain you can upgrade your heart containers or your stamina. The korok seeds on the other hand allow you to upgrade the bag space of your weapons. Most of the puzzles throughout the map are simple, logic-based that get progressively difficult as you enter into hard areas. Others can be either combat challenges or tests that involve doing something in the outside world. For instance, I had to carry a ball to the center of a swirling piece of land. Now, I decided to carry it the entire way, but there were at least two other ways I could have solved that problem that I could think of. 

It is that freedom of choice that turns Zelda Breath of the Wild from a simple open-world adventure into an epic that will stand the test of time. The first thing I did in BotW was climb a tree. I walked out of the starter cave and had the instant urge to climb a tree, so I did. It was this small detail that let me know I was in for something special. And these small details are littered throughout the game. If a monster is lit on fire than there is a chance that the items they drop will be destroyed. Fire creates an updraft that you can ride on to get an aerial attack in. Wolves will try to circle around you before attacking, and if they sense too much danger they will run. The entire world isn’t reliant on you and travelers will try to fight off monsters on their own. These types of things bring a level of believability to the world. 

Monster encounters vary not only between types of monsters but by classes of monsters as well. A simple Bokoblin tends to run into your weapon by accident sometimes but later versions of this monster can not only see your attack coming but it can also learn to target your blind spots. I have never died more in a Zelda game, but every death felt justified as I learned what the game was expecting from me. Once you learn the dance, monsters will never be a problem again. Weapon degrading is a big topic of debate in BotW. Weapons in the beginning of the game will in fact break if you look at them wrong. So much so that I developed a habit of holding on to my better weapons for harder situations. This method of play is fine, but it is highly unnecessary. The rate in which you get weapons is incredibly quick with a new sword or ax around every corner. 

As I said before, Zelda Breath of the Wild is not without its flaws. While dealing with mobs of Bokoblins the game sometimes tends to lag. It has happened a total of 5 times over my 40+ hours with the game. It never happens with any creature other than the Bokoblins, for me at least. The cooking system is in serious need of a recipe book like Skyrim has because losing track of the thousands of combinations is a thing you will do. Made an awesome potion by accident, good luck duplicating the process after 10 hours of game play has gone by. Speaking of potions, what was the point of giving us an awesome potion system if you were just going to give us really easy armor that makes every potion obsolete. It would be different if you could stack effects but it is only one effect at a time. 

The main story is surprisingly easy. For reference, it took me 4 years to beat Ocarina of Time. Maybe that game was hard, maybe I suck, I like to go with the former. That being said the main story took me about 10 hours in total. The bar to beat the end boss was set very low. However, it was in that final fight that I realized that beating the end boss wasn’t why I was playing. Sure, it was the reason that Link was doing what Link was doing but I had genuinely been sucked into the world. 

The Nintendo Switch’s launch superstar seems to have managed to live up to the expectations of the general populous, and that is a great sign of things to come. I still have several hours ahead of me but I am looking forward to them with a big grin on my face. Every time I see someone discover something else I hadn’t found it makes me want to jump back in headfirst and see what else I can find. Sure, Zelda Breath of the Wild is a masterpiece, but above everything else, it is a fun experience that you don’t want to pass up.

The Legend Of Zelda: Breath of The Wild is available on Nintendo Switch for $59.99

Is It Fun?

Graphics this. Graphics that. My possessor has this much power. I can overclock. Etc. When did being a gamer become a measuring contest over who has the better device to play said game. I’m not that old, 23 to be exact, but I remember a time where all anyone cared about was whether the game was fun or not. It wasn’t that long ago, I promise.

When I was 15 I used to sit on the floor of my living room with a bowl of Captain Crunch and watch X-Play. At the time my family did not have the money to buy me the things I was really into, video games to be exact, so I would live vicariously through the misadventures of Adam Sessler and Morgan Webb. I had a blast learning about all of the ways that video games were affecting the world, but I had a glaring problem with the show. Almost every game that I liked received a average to low score.

Why? Why did X-Play hate Saints Row so much when I had the time of my life playing it. So what if it is basically a rip off of Grand Theft Auto, it was fun. Isn’t that all that gaming should be about? I think so. So now I am going to do my own game reviews. No scores are going to be rewarded. I am not going to harp on graphics unless it directly interferes with my fun having experience. I am going to go over what I liked and what I did not like about the game and at the end tell you if its fun and why. That is all. Stay tuned for the misadventures of a over worked gamer, and make sure you Pause For Snacks.

Youtube Gaming Launches Today

YouTube Gaming is built to be all about your favorite games and gamers, with more videos than anywhere else. From “Asteroids” to “Zelda,” more than 25,000 games will each have their own page, a single place for all the best videos and live streams about that title. You’ll also find channels from a wide array of game publishers and YouTube creators.

YouTube-logo-full_colorKeeping up with these games and channels is now super easy, too. Add a game to your collection for quick access whenever you want to check up on the latest videos. Subscribe to a channel, and you’ll get a notification as soon as they start a live stream. Uncover new favorites with recommendations based on the games and channels you love. And when you want something specific, you can search with confidence, knowing that typing “call” will show you “Call of Duty” and not “Call Me Maybe.”

YouTube-icon-full_colorLive streams bring the gaming community closer together, so we’ve put them front-and-center on the YouTube Gaming homepage. And in the coming weeks, we’ll launch an improved live experience that makes it simpler to broadcast your gameplay to YouTube. On top of existing features like high frame rate streaming at 60fps, DVR, and automatically converting your stream into a YouTube video, we’re redesigning our system so that you no longer need to schedule a live event ahead of time. We’re also creating single link you can share for all your streams.

From what I can tell Youtube Gaming is going to easily become my destination of choice for gaming content. I already spend a unhealthy amount of time searching Youtube for gameplay one every game I can think of, so having a dedicated app for that will be all the more awesome. However, where Youtube Gaming is really going to shine is in developer interaction. Having one place to get all the latest news on the development of a game, from the horses mouth itself, is a brilliant plan. Only time will tell if it actually gets used.

YouTube-Gaming-App-nimblechapps-1024x628Youtube Gaming will be available here sometime tomorrow.